subject_013: (Default)
Read more... )
NAME: Ref
CONTACT: PM to journal
ACTIVE TIMES/PACE: EST/EDT, evening. Medium pace
BRACKETS/PROSE: Will match style as desired.
OFFENSIVE SUBJECTS & TRIGGERS: - Real world politics. Full stop.
- Intergenerational incest, sexual congress involving a minor character (ie. a character under the age of 18. Age gaps between consenting adults aged eighteen and up are welcomed. Drat you, people who ignore nuance.).
- Unrelentingly grim content lacking any hope spots/freakish humor/something, anything to lighten things up.
- Condescending, mischaracterizing, or dismissive attitudes toward religion/spirituality (critical towards it? That's fine. Acting like all religious people are /insert stereotype/, or that being religious makes a person somehow inferior or wishing some belief system would be abolished, or deliberately misrepresenting a belief system as X when it really teaches/practices Y are major, absolute no-goes for me.).

IN CHARACTER

PHYSICAL AFFECTION: You can try, but on a good day he'll stiffen up; on a bad day he'll push you away (we promise he won't be too aggressive about it).

PHYSICAL VIOLENCE: This guy can take a beating and return it with interest. Bring it on.

RELATIONSHIPS: You can try pursuing him, but whether or not he reciprocates depends largely on his mood and more importantly, whether or not he thinks he can benefit from the relationship. Your likelihood increases if you are a petite, red-headed female who doesn't show fear toward him (Also, be warned, his two known canonic romances Did Not End Well, though the first didn't end as messily bad as the second. Maybe third time will be the charm, as the saying goes?).

PSYCHIC & PSIONIC INFORMATION: Go for it, but to any mind readers, we warn you in advance that his head is a hella scary place, due his own doing, and from what was done to him (look closely enough and you might find that scared three-year-old who was taken from his family. Be gentle with him, he didn't get the socialization he needed). He might also get furious if he realizes someone is digging around in his head. Also, no trying to hijack his free will; I the player don't take kindly to that: I've had someone try and pull it on me. Not a great experience.

MAGICAL INFORMATION: Nothing magical to speak of. To anyone capable of reading his soul, they'll read him as something between human and not-human/undead/not alive in the usual sense or by most people's understanding of it (we admit it, he's almost like several viruses standing on each other inside a black leather duster topped with a pair of sunglasses).

MEDICAL INFORMATION: - His eyes are reddish-orange, rather than their natural greyish blue with some gold heterochromia, also the pupils are vertical slits, giving him a vaguely feline or reptilian look (translation: you'll be glad he wears those sunglasses all the damn time). They're also known to glow with a reddish bioluminesence during moments of strong emotion, usually unfettered rage or extreme emotional distress (so much for his stoicism...).
- He's also a carrier of the Progenitor Virus, which caused his enhancements.
- He also has a stronger than typical immune system, however, this doesn't apply to in-game pathogens.
- He also has a rapid healing factor/invulnerability to most damage.  It took knocking him into a volcano and firing two rocket grenades at his head to put him down for good (unless Capcom pulls a second resurrection on this guy).
- He ticks a few boxes in the columns for sociopathy and psychopathy, and since I'm loathe to diagnose a fictional character who's also a meta-human (does human psychology even apply to him anymore??) with something off the Dark Triad, we'll take a third option and mark him as a Machiavellian or a Dark Empath (thank you. Dr. Todd Grande for defining something I'd figured out about Wesker but couldn't put a name to).

OFFENSIVE SUBJECTS & TRIGGERS: Precious little, actually, though insulting him and especially insulting his life's work may get you on his bad side, and you don't want to be there. Trust me. This guy can carry grudge like no one else. Also appears to be leery of fire, so try not to stick a burning torch in his face, pretty please?

OUT OF CHARACTER


BACKTAGGING: Glad to do so, to infinity and beyond!

THREADHOPPING: Sure thing, but ask/PM first, please? Thanks!

FOURTHWALLING: I suspect implying he's a fictional character would at best amuse him in a dark way and at worst offend him deeply, depending on how he's addressed about it (Also, given that there are different permutations of him, see also the S.D. Perry novelizations of the earlier games, the Paul W. Anderson live-action movies [in which he's a crooked CEO of Umbrella, rather than one of their lead researchers], and now the Netflix live action series where he was played by the late, great, Lance Reddick, this could get fun [Go ahead and ask him about the twins, we dare you].). Also bleeding information about his past would make him livid because he'd rather not be reminded of it after finding out more than he cares to know, while bleeding information about his future could intrigue him ("Hey, how'd you get out of that volcano??" ". . .Volcano? What are you prattling on about?"). The Deerington/Deer Country version has been fourth wall-punched and thus video game mechanics make him uneasy (not that he's going to admit to it)

NOT INTERESTED IN: Vigilantes going ape on him. It's fine if your Chris Redfield confronts him, but no trying to rally an army to take him out. Also, nix on sexual assault plots: I don't go there as a player and as power-hungry as he is, he despises people who resort to such methods (see also his seething hatred for Brian Irons).

CONTENT I ABSOLUTELY NEED WARNINGS FOR, BUT CAN STILL PLAY: Outside of occasions when I'm having a bad time writing dark stuff due to an acute bout of emotional lowness, I write/publish indie horror. Also, check the laundry list of warnings on this guy's app. I'm only limited by what's listed in the next line.

CONTENT I ABSOLUTELY NEED WARNINGS FOR AND THAT I CAN'T PLAY: Rape plots, cannibalism esp. of the involuntary kind (blood drinking is fine, getting chompy for no good reason is out.)
 

FIRST IMPRESSIONS

VISUAL: 6'3" with a muscular but agile build, more swimmer or gymnast rather than bodybuilder. Always wearing black, either as tailored suits, tactical/outdoors-type gear or, yep, form-fitting black leather from his neck to his heels which leaves little to the imagination.

AURAL: Speaks in a throaty baritone voice, rarely raising it (seriously, if he's shouting, it's an Extremely Bad Sign. We'd warn you to run, but he can easily catch up with you), also has a hint of an accent that falls somewhere between Educated Bostonian and Received Pronunciation (ie. that accent used by BBC presenters).

OLFACTORY: Cordite (ie. spent gunpowder), industrial-grade disinfectant, warm leather.

DEMEANOUR: Quietly menacing, elegant, intelligent, and dignified but carries all three with ease, vaguely predatory in the sense of "dangerous animal that will hunt you down and/or kill you and enjoy every moment of it" than anything socially dangerous (trust me, socially dangerous types are instant involuntary test subjects).


OPT-OUT


Resident Evil contains a lot of dark material including zombie virus outbreaks, violence, mass death via said virus, body horror, murder, unethical medical experiments in the name of the greater good, god complexes, and attempted culling of the human race to jumpstart its evolution. If you prefer to avoid these things, please comment below? Comments screened.


☆ code by kimmiserate
subject_013: (Default)
[September Session]


(Coming soon)

[October Session]

[November Session]

[December Session]

[January Session]

[February Session]

[March Session]
subject_013: (Double Umbrella logo)



”Greetings. You’ve reached the voice mail of Albert Wesker. I can’t come to the phone right now, as I’m either at work in the laboratory or chasing some Beast off my roof. At the sound of the tone, please leave your name and number and a suitably short message and I’ll return your call as soon as possible.

“However, if you’re Chris Redfield, stay on the line….”
subject_013: (Default)


1. Squid CW: Mild body horror, mild 4th walling, canonic character death referenced

2. Patron

3. Ritual

4. Monster

5. Relationship Prompt: Hurt/Comfort

6.
subject_013: (Default)

ARKLAY HOUSE

Type of Location: Combination Housing and Business
Location: Lumenwood, in the middle north
Lamp Location: Yes, on the pavement in front (for clients) and a second in the courtyard garden in the rear (for friends).
Identifiers: Red and white Japanese-style lamps hung out front during hours of operation.
Hours of Operation: 6 pm to 12 am, or when the red and white lights are lit.
Employees/Roommates: Any employees or roomies in this location.
Means of Contact: Put a "professional" or personal contact here. Maybe a business owner has a professional inbox listed for their business information, and then their personal inbox for their housing information.
DESCRIPTION FOR BUSINESS/HOUSING GOES HERE. You can include as much or as little detail as you want. © tessisamess
subject_013: (Default)


Arklay House, Lumenwood


Nestled between two somewhat smaller houses in the middle north of Lumenwood and backing up to a courtyard garden surrounded by brick walls with a fire pit that doubles as a trash incinerator, stands this house which bears an alarming similarity to the house he'd occupied in Deerington. Even the stained glass fanlight window with the red and white sigil very like that of the Umbrella Corporation has survived, along with the sparse if elegant furnishings within (including the Eames chair by the fireplace in the porch room parlor and the library of the supernatural he'd collected in one drawing room turned study on the ground floor). The only difference seems the attic isn't a death trap and the spectral visitors have left (no need to worry about Spencer's ghost glaring at you from a corner).

There are two Lamp locations, one on the pavement out front and the other in the garden, reserved for what friends he has.
subject_013: (Default)

Character Base


• Character Name: Albert Wesker
• Age: 48 (looks more like he's in his late 20s/early 30s, thanks to Better Living Through Genetically Modded Viruses)
• Canon/Canon Point: Resident Evil/Biohazard series (1996 - present, and with more entries in production) Taken from the end of Resident Evil 5: Lost in Nightmare (2010)

• Items Coming Along:
-13 Niebolt Street and its elegant but sparse furnishings as well as the library of books on the supernatural he'd collected and the notebooks he'd filled of observations and notes (Now renamed Arklay House, relocated to Lumenwood)
-A Kos Parasite (acquired during October 2020)
-A Plague Doctor's garb (acquired during October 2020)
-His Samurai Edge handgun (acquired by request during November 2020)
-The tusk-like bone sword (crafted for him by Ruby Rose om his request during November 2020)
-Yersinia the pale horse (acquired April 2021)

Content Warnings for Character: Sociopathy/psychopathy/Machiavellianism, Social Darwinism, unethical medical research/experiments involving genetically engineered viruses (some to transform human subjects into zombie-mutant bioweapons, another to straight up weed out genetically weaker humans), zombie outbreak, eugenics experimentation/indoctrination (inflicted on him), brainwashing/indoctrination in messed-up philosophies (also inflicted on him), body horror transformations, murder of two mentors (one indirect, the other very direct), indirect involvement in mass murder via a zombie virus outbreak, kidnapping, torture/using unwilling test subjects, psychological manipulation, sadism, back-stabbing, withholding the truth/dissembling, espionage of a corrupt corporation, god-complex, attempted decimation of humanity via inducing a pandemic in a bid to force a jump-start in human evolution.

Original Deerington Application


• Link to Accepted Deerington Application: Here.

• Additional Adjustments to include: His time in Deerington was one of growth and awakening and coming to a greater self-awareness. He loathed being summoned here, which manifested in a simmering hatred of Sodder, opposite to the usual compassion and concern which many of the Sleepers manifested, but that would evolve in time. He chose to keep to the shadows, studying the board, as was his usual MO. But he did have his moments of hiding in plain sight. While he may have masked much of his nastiness to some of the Sleepers, a few could see right through his façade of dark affability. The Tenth Doctor became his confidante and even the father figure he never truly had but which he needed, and while he disagrees deeply with some of The Doctor's philosophy that humans are wondrous creatures and he still sees human as largely debased creatures whose evolution has stagnated, he's softened much of his attitude. If humanity succeeds or fails it's all one to him now: he won't be actively trying to rig the board (at least not for wide swaths of the human race. Willing individuals he deems worthy of evolving might be another matter entirely.).

Vira-Lorr, early in their relationship, tellingly said "Humility looks becoming on you, Albert." which despite his continued arrogance, went a long way to curb some of his narcissism (That and he doesn't doubt for a minute she'd end him if he gave her a good reason to...). Working under her at F.E.A.R. as a lab tech and genetic analyst in exchange for a ready supply of PG67A/W, the anti-viral which keeps his mutations from running off the rails, kept him on a short leash, which he grew to eventually accept and to trust her enough to open up to her about his nature, even trusting her enough to be vulnerable with her. In January, when the beach revealed pieces of the Sleepers' pasts, he discovered a hair comb similar to one his lost love had worn, something he felt at ease enough to reveal to her. More imperatively, he revealed the risk of losing himself to the Progenitor Virus, and formulated a failsafe with her to save him from himself if it ever cane to that.

Diarmuid's observations were useful, but above that, something in the youngster's innate goodness appealed to his sense of balance.

Perhaps his oddest relationship involved Darth Maul, whom he met early on in Deer Form when he attempted to leave the town. Operating word being "attempted". When he turned up at the Grady Hotel, three-quarters dead of cold, Maul thawed him out (we don't fault Maul for wondering a bit about this one's survival capabilities, considering how much the town and the powers that were played with Wesker...). He would return the favor by accompanying him into Cynthia's domain. Later, he would come to something of a defense of his comrade in a time of crisis.

He might have in spirit taken a knee to Mother Superior, but he also developed a fondness for Cynthia, who may have dimly reminded him of the mother he barely had, leading to his turning his back on Superior and gently sacrificing Cynthia in an act clearly intended as a mercy kill.

He might have despised Sodder for dragging him away from his world, but in the end, his final attack on her came partly as an act of self-defense rather than a direct and deliberate assault. He was even able to bid her farewell at Orpheus's shrine during the last days of the town.

He connected With Jezebel Disraeli as an odd confidante, starting with Latin and Greek ephemerae and moving on to darker and more serious matters. During their internment in the mental ward within The Lab, they found solace in each other's company and plotted their escape. On the eve of his departure, when he considered severing one connection with the town, Disraeli encouraged him to torch that bridge. A story arc derived from Resident Evil needs a location being consumed at the end, ne??

He had an opportunity to kill Charlie Kelly, when the weird little rat-man turned up in the attic of 13 Niebolt Street, but he stopped himself. We suspect Charlie amused him and now serves as the jester in the court of Wesker's twisted mind.

In February, he came out of the shadows to lend his intellect and his strength to assist the team which Bill Cipher had gathered to (allegedly) build a portal which would have enabled Sleepers to return to their worlds. This, however, proved a failure and he suffered his first Death in the town, returning shaken, but also assuming a Deer form, an entity that gave him the godhood he craved but kept him on the short leash he needs.

The hope that he might cross paths again with his elder sister Alex met with strain when he encountered her terrifyingly mutated form among the creatures who broke loose from the holding cells in F.E.A.R. in Ramona's memory. But another encounter proved tragic though touching when a mysterious brunette Waste started following him about in March; in May, the Waste's face was revealed shortly before her death: the face of Alex in her new host body which she shared with a young woman named Natalia Korda. If anything could prove that Albert Wesker remained in possession of his humanity, his heart breaking at her death should suffice. This steeled his resolve to return to his world and rewrite the ending of their stories, though finding a way out now came down to a matter of waiting for the clock to run down on the town.

Larxene unwittingly helped him to continue his self-reformation, with her biting attitude toward the fourth wall, which, coupled with the suspect nature of the dream world and his own discovery that he'd been the product of a science experiment, made him realize the dream world, despite his abrupt arrival, had given him a chance to take back his own narrative and change it for the better, or at least something that isn't destroying his world and/or himself in the process. Not to say that these two weren't frank in their opinions of their childlike hostess

By the time the Door opened, he was ready to quit what remained of Sodder's nightmare and return to the world he came from, but at the same time, he found himself valuing the connections he'd made and value them enough to briefly reconsider his choice. He stepped through the door of the lighthouse leading back to his world with the Eleventh Doctor at his side as he willingly surrendered to the BSAA, managing to convince them to allow him to serve as an asset. They did so, but kept him as a low-level field agent, a compromise he accepted. It was better being liquidated or dying in the maw of a volcano with two rocket grenades through his head.

Chapter 2 Attributes


• Canon Powers: These will be contingent on his transfusing himself with/feeding on sufficient amounts of blood:

-Nigh invulnerability to injury/rapid healing: Anything that would kill a robust and very fit but otherwise baseline human male in his forties will kill him (no chance of his surviving someone dropping fourteen steel I-beams onto him and merely stunning him; they're just going to crush him like a bug), Non-lethal damage will heal at about two thirds his usual rate (An hour or so rather than within minutes).

-Immunity to most known viruses: This will not apply to in-game pathogens, blood-drunkenness, corruption, or beasthood. Basically, consider this one nerfed.

-Super strength: In canon, he's seen lifting a large steel grating off a good sized entrance and throwing it several feet away, has also lifted a canonically two hundred pound man (twenty pounds heavier than himself, no less) above his head, amongst other feats. This will be a thing as long ss he stays on top his blood regimen.

-Super speed/heightened reflexes: He can dodge bullets like he's teleporting (as long as he can see where they're coming from). Very handy in dodging beasts. Again, contingent upon blood consumption

• Blood Type: Vileblood. It seemed to fit his nature and skillset the best.

• Omen: A small brown weasel named Cypher who speaks with a Cockney British accent and gives an appearance of being more friendly and outgoing than his/their host. Basically, Cyph is the public relations to "the boss".

• Blessed Day: May 8th (meta: the release date of RE 8: Village, which revealed Spencer's source of inspiration for Project W; head canon: the date a three year old "Subject 013" was abducted by Spencer and his goons)

• Patron Pthumerian: Bausphomette - If there's anyone who can keep this guy in line, it might be that big ol' pupper, though we like to think he'd also be proud that Wesker has taken this time and place as an opportunity to take control of his own narrative (also, we suspect a three year old "Subject 013" would have loved it if a Baus had come to his rescue at a certain moment).

• Blood Power Manifestation: We're still working out the details and this may emerge as he explores the world and adapts to it (and the player gets a feel for the world), but a few possible things: He'll lean more into the scientific side of Blood Ministry (transfusions and things of that nature), but he won't turn his nose up at someone offering or suggesting more ritualized workings. As the Progenitor Virus has effectively gone dormant, thanks to the toxicity of his blood, he'll be dependent on blood consumption to maintain his abilities (effectively, an inversion of his dependence on that serum which kept Progenitor from running amok in his system). Folk needn't worry about him chomping on their necks, though they'd be forgiven if they mistook him for a vampire in a positive discriminatory manner (I mean, look at him...). Transfusions or mixing small amounts of blood with other liquids (eg. wine, tomato juice, black tea, etc.) before drinking it would generally be more his speed, with any biting reserved for the arm of a ready and willing donor whom he already knows well. If he gets bitey especially on IC unwilling Sleepers (with willing players!), this could be a Bad Sign (ie. that Corruption is setting in). And as he'll join the Hunt on occasion, to collect specimens as well as to satisfy his sadism, he'll be manufacturing his own biohazardous Molotov cocktails crafted from his blood, in order to disorient his prey (we advise any hunting companions to wear Plague Doctor masks or something just as protective, especially if there's more than one Beast in the area).

The Player


• Player Name: Ref
• Player Age: 44
• Player Contact: PM to this journal
Permissions: Here.

Link to your reserve for this character: Here.

Link to Character 1 overall AC: https://deeringtonhall.dreamwidth.org/6597.html?thread=3262917#cmt3262917
subject_013: (Tricell)
June 1st, 20??

Dear Vira-Lorr,


Please accept this message as my resignation from First Encounter Assault Recon (F.E.A.R.). My last day, barring my disappearance, death by misadventure, or the dream ending and awakening us abruptly, will be June 14th, 20??, two weeks from today. I am grateful for your support during my time here and I have nothing but appreciation for the valuable experience and knowledge I have garnered here. It has been a pleasure working with the team and with you.

Please inform me as to how I may be of assistance during this transition and in these strange times that it may go as smoothly as possible. I wish you all the best.


Thank you for everything,



Dr. Albert Wesker, PHD.Gen., PHD.Vir.
subject_013: (Default)





Albert Wesker




Places this deer may frequent: He's generally discreet, but he may be seen about the town between twilight to late at night, close to the library, the book store, Flatwoods Point, the National Forest, F.E.A.R. headquarters, the area around the Prospero Townhouses, occasionally downtown.

Communication: Single words or a few at the most, in a deep, throaty voice one hears in one's mind, rather than one's ears.

Aura: There's an odd smell like blood and gunpowder and a hint of decay about him; he's not the most reassuring being to be around, but if spoken to politely, he's quite helpful. One might even hear some odd piano music lingering in the air about him.

Summonings: Putting out a glass of red wine, spiced or otherwise, and/or some fresh fruit and... some bones (doesn't matter what it comes from, mammal or bird, as long as they're reasonably fresh). Wait a moment, though, he despises Sleepers treating him like an errand boy.

Abilities: He's no stronger than a typical deer, but he's retained his speed and agility. At times, he gallops so fast, he can only be seen as a dark blur, until he slows to a stop before the summoner, his red eyes burning. If asked politely, he will either attack a physical threat, running at it so fast that he slams into it with incredible force, or if the threat is intangible and he is asked politely, taking the person up onto his back and carrying them to wherever they request.

Link to Death Certificate: Here




subject_013: (Default)
Hatchet
Small First Aid Kit
Charcoal
Flint
Fishing Line + 1 Fishing Hook
Binoculars
Harness for Rock Climbing
Belay Device
Carabiners
Water Purifier
subject_013: (Trying to look normal)
Since we're telling stories tonight, I may as well bring an offering to the bounty. This is both literal and symbolic. Interpret it how you will.

...Once upon a time, not so very long ago, there was a English Lord who was also a scientist, an alchemist and a botanist for those of you not familiar with the term. He and some colleagues had looked on the lives of the fae folk and envied them, for they lived in peace with each other and in harmony with nature, unlike the humans, always at war with each other over foolish things, and destroying the forests and poisoning the ground and the water with their pointless creating of 'consumer goods'.

Soon, though, they found a flower in a hidden glade in a far-off land, a flower which the local villagers claimed was the secret of the fae, a gift they had received with the charge of guarding it. Their kings were allowed to consume the flower as young men, for it would grant a worthy king the strength and cleverness of the fae, though an unworthy king would die a painful death. The Lord sent his soldiers to drive away the villagers and claim the flower for himself and his colleagues. They studied flower and its gifts, deciding if they had aged too much for the spell to work upon them, then perhaps it would for younger folk.

And so they looked to the families of several wise and learned people, offering to provide for their wisest young child's education and training. Some blithely offered up their youngsters, others, sensing something amiss, refused. In those cases, the Lord sent his henchmen to capture the chosen child and slay the family, lest they came to steal back their child.

In total, the Lord and his cohorts claimed thirteen children, giving them all things that a child needed: secure homes, vigilant caretakers, the best educations money could afford, a certain amount of freedom, but always under close watch from the Lord's web of watchers and informants.

In due time, the Lord and his closest cohorts secretively fed the flower to their young wards. And the gift of the flower revealed its hidden dark side. One by one, eleven of the children succumbed. Some died swiftly, others died in pain, raving and struggling like cornered beasts. In all, eleven were lost. In the end, only two remained, the youngest of the clutch, a young woman who fell ill from the juice of the flower but kept her wits, and a young man who gained the strength and speed of the fae. Perhaps out of jealousy, perhaps in a bid to strengthen him, perhaps out of sheer cruelty and favoritism, the Lord favored the young woman, while the young man he treated harshly, finding fault with all that he did, no matter how hard he strove, while at the same time, criticizing and scrutinizing his every movement, till he felt like a specimen under a microscope or an insect on a pin. One would think this would turn the young man against the young woman. But she was his warming fire, his light in the cold and darkness. The young woman, despite her illness, took herself and her most trusted servants to an island, the better to continue studying the flower and its properties, while the young man sought the means to cure the young woman, a quest he continued, with no success in sight, though the journey of discovery was enough for him, if in time, it gave him the means to save she who was a sister and solace to him.
subject_013: (Default)


13 Niebolt Street


Currently he's only using the ground floor - the front porch room, the kitchen and one drawing room that he's turned into a study - and one bedroom on the second floor, while he's set aside a second bedroom for his sister if she ever arrives (there's a copy of Franz Kafka's "The Metamorphosis" laying on the bed). Eventually, there will be a basement laboratory space, secured with a piano lock (because Resident Evil loves its puzzle locks), with Erik Satie's "Gnossienne #1" as a trigger. The attic space is a bit of a death trap due to a leaky roof that he's managed to patch up. The rear door will be secured with a spike trap triggered by a trip wire, with a similar trip wire system on the front door triggering a chandelier with spikes on the bottom to drop onto unsuspecting intruders.

There's an exterior cellar door that doesn't always like to lock properly. A family of raccoons used this to their advantage at the end of September 2020.

The fanlight over the front door still bears a stained glass version of the Umbrella Corporation logo following the transformations that took place in October 2020.

A ghost that might be Oswell Spencer's lurks in the porch room from time to time. Ignore him. The house also came with a ghost of its own that floats up and down the staircase. It appears to be harmeless.

Weird colored lights sometimes appear in the attic windows. We don't know why.

There is a ruinous gazebo on the edge of the shared backyard. It's not clear if it belongs to the house in back, or to #13. Zombies seem to like to lurk about it any time the town has undead visitors. There's a few bullet holes in the timbers of the Gazebo as a consequence.
subject_013: (Genius at Work)
[Written longhand in a precise hand, in a moleskine-style journal]

“I dream of a grave, deep and narrow, where we could clasp each other in our arms as with clamps, and I would hide my face in you and you would hide your face in me, and nobody would ever see us any more” - Franz Kafka: The Castle

You had me read this when we were young. I found it dense and its twists interminable, but I spoke then with the arrogance of youth. However, this line returned to my memory, perhaps shaken loose when the need for it arose. Perhaps I am dreaming of this place where I have awakened. Perhaps those who sought to thwart my work and their own salvation have trapped me in this dream. Perhaps these scenes play in my mind as lie unconscious on the sand far below the old man's windows. Perhaps I lie sedated in an enemy stronghold, dreaming of this world, or with my mind and senses diverted by some highly immersive virtual reality simulation.

Or perhaps, it is all real. There are boundaries to this place, though it would appear that these lines are drawn by the hand of the supernatural, something that our world had often proved to be more often the craft of science sufficiently advanced, rather than the workings of beings only our imaginations could grasp for a brief moment before they slipped away. Perhaps it works in the opposite direction, and what we thought the work of science was the work of the supernatural that we parsed as scientific. I've since applied my energies to reading and researching what I can find on the matter, and both the library and the town's immigrant inhabitants, what they term 'Sleepers' have offered a bountiful harvest of knowledge.

Though the realm experiences the influence of other entities, One power in particular seems uppermost, one known as Julia Sodder, described as a young girl, the offspring of a human father and a mother from an elder race. The realm does bear the fingerprints of a child's imagination, albeit a child possessed of a great intellect and imagination, a maturity beyond her years, but still a child, by all accounts

It was autumn when I fell asleep in our world and it is autumn as I awaken here, though rather than melancholy November, it is September, and a halcyon one at that. They say this town lies somewhere in Maine, though somehow, it seems a Maine one step removed from the true land of the pointed firs. The golden leaves bear a gilded coat; one might easily think them a new hybrid, but the coating seems a gift from the powers in this place.

The vintage version of Halloween, so different from the dark and bloody and ghostly versions described in the lore of Samhain, has come over the town: lanterns stand before the homes of the Sleepers, either the oiled paper variety or the more traditional carven jack o'lanterns. These lent some comfort and guidance in the unusually dark nights that fell over the town, but with an added effect: around their circle of comfort and light, one might well see the shades of the departed. I thought I beheld your face in the light of one, but I soon found the features belonged to another, more ethereal visage than yours. At other times, I beheld the face of that bête-noir who held his wrath over us, the last face I desire to see.

The shops have stocked a supply of those "Goosebumps" books, childlike tales, but shiver-inducing for their intended audience. I wonder if Miss Birkin ever read them again after living something far more real and horrifying. But they seemed to take on lives of their own, quite literally. I saw things that had come up from the covers and pursue the readers, including a medieval-garbed executioner pursuing a library worker. The drive-in movie theatre was not spared the same effect: I saw someone pursued down a street by a flock of birds after a showing of Hitchcock's The Birds, and a woman on foot fleeing from a horde of zombies after Night of the Living Dead. At least a stranger in a black Lincoln came to her aide, letting her in before driving over the undead pests. Also, the local roller derby hosted a Halloween party, a family affair, but the derby itself proved amusing: the players transformed into cartoonish creatures of the night: werewolves, vampires, mummies, killer clowns (yes, a flash back to the urban legends of the 1980s), and of course, zombies. When you've seen and researched the actual creature, any representation pales in comparison.

In the face of these chummy autumn delights, the elder Sleepers continually warn the neophytes "October is coming, prepare yourself". The halcyon scenes, contrasted with these warnings, are enough to cause a cognitive or perhaps emotive dissonance, but we both know that I am immune to that. Is this a test of the spirit or a celebration of the fading of the season before the darkness closes in? To use a well-worn phrase, time will tell. I will remain vigilant, even while maintaining a facade of contentment, the polite if darksome stranger newly arrived and dipping a hand into the harvest-tide celebration. But the golden light never completely dispels the last traces of the shadows.
subject_013: (Shirtless)
deerlyBeloved: StpidSeksyWesker

"Hello, ladies. Look at your man. Now back to me. Now back at your man. Now back. To. Me. Sadly, if he would stop relying on imperfect human DNA and inject himself with the Progenitor Virus, he could kill like me.

( Albert Wesker | 46 | male, of course | female and naive )



((OOC: Shamelessly inspired by This. Image by Capcom. ))
subject_013: (Default)



”Greetings. You’ve reached the voice mail of Albert Wesker. I can’t come to the phone right now, as I’m either at work in the laboratory or chasing some Beast off my roof. At the sound of the tone, please leave your name and number and a suitably short message and I’ll return your call as soon as possible.

“However, if you’re Chris Redfield, stay on the line….”


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